• Gamification Foundation (EN)

  • Group Training

    This training focuses on gamification, the use of game mechanics in the design of digital solutions.

    Training code
    CGAGAMFCE
    Spoken Language
    English
    Language Materials
    English
    Dayparts
    2
    Price
    €800,00
    excl. VAT No extra costs.

    Book Gamification Foundation (EN) now

    In group training, we use several learning methods to help you obtain the knowledge, give you helpful insights and get you inspired. Check the Spoken language and Language materials on the left for language info.

    • 9-9-2024
      Utrecht
      €800,00
      €800,00
     

    What is Gamification Foundation

    Gamification is the use of game principles and techniques in a non-game context, to encourage users to fulfill their tasks. The training Gamification Foundation examines what is at the basis of applying Gamification.
    In the digital world today competing for the favour of customers and employees is an important issue because they are becoming less loyal to a brand or organization. Customers are faced with an overload of information from different channels, all clamoring for attention. Why should a customer choose one brand over another? Who exactly is this customer and how do you obtain insights about his background, his needs and behaviour. How do you keep your customers captivated and how convert them and increase this conversion? With a jealous eye marketers look to the power that emanates from games. Why does anyone continue to play a game? This training focuses on gamification, the use of game mechanics in the design of digital solutions.

     
     

    Who should attend Gamification Foundation

    This training focuses largely on two target groups. One is the set of HR departments that have to do with transformation. They can adopt Gamification in fact very well in order to raise awareness of people and get them in movement. This training is also aimed at those people who are mainly involved in design. Both of these groups will leave the training with a satisfied feeling. At the beginning of the training participants are asked from which discipline they represent and the training is then tailored accordingly to fit their needs.

    Prerequisites

    No entry level applies to this training.

    Objectives

    In today's digital world, fighting for the favor of the customer and employees who are increasingly less loyal to a brand or organization. In addition, customers are confronted with an overload of information from the various channels that all cry out for attention. Why does he choose one brand over the other? Who is this customer and how do you get insights about his background, needs and behavior? How do you continue to fascinate your customers and how do you increase conversion? Marketers look at the power of games with a jealous eye. Why does someone keep playing a game? This training focuses on gamification, the use of game mechanics in the design of digital solutions.

     
    Incompany

    This training focuses on gamification, the use of game mechanics in the design of digital solutions.

    Training code
    CGAGAMFCE
    Spoken Language
    English
    Language Materials
    English
    Dayparts
    2
    Price
    €800,00
    excl. VAT No extra costs.

    With an Incompany training you have several advantages:

    - You choose the location
    - You experience the training with your colleagues, so it is always in line with your practice
    - The trainer can tailor explanations, examples and assignments to your organization
    - In consultation exercises can be adapted to organization-specific questions

    Request more information or a quote.

     

    What is Gamification Foundation

    Gamification is the use of game principles and techniques in a non-game context, to encourage users to fulfill their tasks. The training Gamification Foundation examines what is at the basis of applying Gamification.
    In the digital world today competing for the favour of customers and employees is an important issue because they are becoming less loyal to a brand or organization. Customers are faced with an overload of information from different channels, all clamoring for attention. Why should a customer choose one brand over another? Who exactly is this customer and how do you obtain insights about his background, his needs and behaviour. How do you keep your customers captivated and how convert them and increase this conversion? With a jealous eye marketers look to the power that emanates from games. Why does anyone continue to play a game? This training focuses on gamification, the use of game mechanics in the design of digital solutions.

     
     

    Who should attend Gamification Foundation

    This training focuses largely on two target groups. One is the set of HR departments that have to do with transformation. They can adopt Gamification in fact very well in order to raise awareness of people and get them in movement. This training is also aimed at those people who are mainly involved in design. Both of these groups will leave the training with a satisfied feeling. At the beginning of the training participants are asked from which discipline they represent and the training is then tailored accordingly to fit their needs.

    Prerequisites

    No entry level applies to this training.

    Objectives

    In today's digital world, fighting for the favor of the customer and employees who are increasingly less loyal to a brand or organization. In addition, customers are confronted with an overload of information from the various channels that all cry out for attention. Why does he choose one brand over the other? Who is this customer and how do you get insights about his background, needs and behavior? How do you continue to fascinate your customers and how do you increase conversion? Marketers look at the power of games with a jealous eye. Why does someone keep playing a game? This training focuses on gamification, the use of game mechanics in the design of digital solutions.

     
  • Related

    Fields of Expertise
    Digital & Transformation
     
  • e-CF competences with this course

     

    At Capgemini Academy we believe in transparency and clarity in the training landscape. That is why, in the table below, we show you to which e-CF competence this training or certification contributes. For more information about how to use the e-Competence Framework read more here. If you want to know how you can apply the e-CF within your organization, read more on this page.

    e-Competence Level12345
    A.10.User Experience     
    A.6.Application Design